Design_Experience

__Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation__
At least one Super Innovation Team member wants to tackle "the large issues" and barriers that impede student achievement. To be sure, members of the team have already voiced the benefits of different calendars and work schedules to get more time for learning out of the human resources we have. Another team member wants to bring personal responsibility and professional reflection to the fore of any innovation efforts. I presume good intentions, but I would like some non-negotiables be made more explicit, e.g. equitable access to personalized learning experiences. At least one has asked the team to consider balancing short and medium/long term matters. Most of the SIT chose global, even muddled targets for the team to tackle. This will all be sorted out. My press on this page is to share some design thinking perspectives and processes from Change by Design with the SIT.

"//Thinking like a designer can transform the way you develop products, services, processes—and even strategy"//

Design Thinking by Tim Brown. Article from Harvard Business Review, June 2008.
A 2x3 page wide process map from Edutopia

An 11"x17" process map "based on the O'Reilly book __Gamestorming__ by David Gray, et al."

=== From Doug Reeves, in a reply to my inquiry (12/21/11) about innovation from the perspective of the the Leadership and Learning Institute: "**//...innovation is key for us as well. However, we take a very disciplined approach to reviewing and vetting ideas and for every great innovation, we have to slog through a dozen awful ones (about which proponents are all very enthusiastic). Holding both 'innovation' and 'focus' in balance is a difficult trick//.** ===


 * See "Innovation" in Dr. Reeve's Leadership and Learning Center effectiveness rubric:** [[file:Senior Leadership Effectiveness Assessment rubric.docx]]